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* Removed internal gmp/ directory and other traces of it like $GMP_INCLUDES.
[cln.git] / src / base / digitseq / cl_2DS_recip.cc
1 // recip2adic().
2
3 // General includes.
4 #include "cl_sysdep.h"
5
6 // Specification.
7 #include "cl_2DS.h"
8
9
10 // Implementation.
11
12 #include "cl_2D.h"
13 #include "cl_DS.h"
14
15 // Break-even point of the Newton iteration vs. standard div2adic.
16 const unsigned int recip2adic_threshold = 380;
17
18 void recip2adic (uintC len, const uintD* a_LSDptr, uintD* dest_LSDptr)
19 {
20         // Method:
21         // If len < threshold, use regular 2-adic division.
22         // Else [Newton iteration] set n := ceiling(len/2),
23         //   compute recursively b := recip2adic(a mod 2^(intDsize*n)),
24         //   return 2*b-a*b^2 mod 2^(intDsize*2*n).
25         CL_ALLOCA_STACK;
26         var uintL k = 0; // number of Newton steps
27         var uintL n = len;
28         while (n >= recip2adic_threshold) {
29                 n = ceiling(n,2);
30                 k++;
31         }
32         // Nonrecursive step.
33         var uintD* one_LSDptr;
34         num_stack_alloc(n,,one_LSDptr=);
35         lspref(one_LSDptr,0) = 1;
36         clear_loop_lsp(one_LSDptr lspop 1,n-1);
37         div2adic(n,one_LSDptr,a_LSDptr,dest_LSDptr);
38         // Newton iteration.
39         if (k > 0) {
40                 var uintD* b2_LSDptr;
41                 var uintD* prod_LSDptr;
42                 num_stack_alloc(len+1,,b2_LSDptr=);
43                 num_stack_alloc(2*(uintL)len,,prod_LSDptr=);
44                 do {
45                         // n = ceiling(len/2^k)
46                         // Compute n2 = ceiling(len/2^(k-1)),
47                         // then n = ceiling(n2/2).
48                         k--;
49                         var uintL n2 = ((len-1)>>k)+1; // = 2*n or = 2*n-1
50                         // Set b := 2*b-a*b^2 mod 2^(intDsize*n2)
51                         cl_UDS_mul_square(dest_LSDptr,n,b2_LSDptr); // b^2
52                         cl_UDS_mul(b2_LSDptr,n2,a_LSDptr,n2,prod_LSDptr); // a*b^2
53                         clear_loop_lsp(dest_LSDptr lspop n,n2-n);
54                         shift1left_loop_lsp(dest_LSDptr,n+1); // (n+1 instead of n2 is ok)
55                         subfrom_loop_lsp(prod_LSDptr,dest_LSDptr,n2);
56                         n = n2;
57                 } while (k > 0);
58         }
59 }
60 // Bit complexity (N := len): O(M(N)).
61