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Fix linking problems on some platforms caused by inline/non-inline versions
[cln.git] / src / float / lfloat / misc / cl_LF_shortenwith.cc
1 // cl_LF_shortenwith().
2
3 // General includes.
4 #include "cl_sysdep.h"
5
6 // Specification.
7 #include "cl_LF.h"
8
9
10 // Implementation.
11
12 #include "cl_inline2.h"
13 #include "cl_LF_precision.cc"
14 #include "cl_inline.h"
15 #include "cl_LF_exponent.cc"
16
17 namespace cln {
18
19 const cl_LF cl_LF_shortenwith (const cl_LF& x, const cl_LF& y)
20 {
21         // Methode:
22         // x = 0.0 -> Precision egal, return x.
23         // ex := float_exponent(x), dx := float_digits(x), 1 ulp(x) = 2^(ex-dx).
24         // ey := float_exponent(y).
25         // Falls ex-dx < ey, x von Precision dx auf ex-ey verkürzen.
26         var sintE ey = float_exponent_inline(y);
27         var sintE ex = float_exponent_inline(x);
28         var uintC dx = float_precision_inline(x);
29         if (dx==0) // zerop(x) ?
30                 return x;
31         var sintE ulpx = ex - dx;
32         if ((ex<0 && ulpx>=0) // underflow?
33             || (ulpx < ey)
34            ) {  // Now ex-dx < ey, hence ex-ey < dx.
35                 var uintL new_dx;
36                 if (ex < ey)
37                         new_dx = intDsize*LF_minlen;
38                 else if ((new_dx = ex - ey) < intDsize*LF_minlen)
39                         new_dx = intDsize*LF_minlen;
40                 var uintL len = ceiling(new_dx,intDsize);
41                 if (intDsize*len < dx)
42                         return shorten(x,len);
43                 else
44                         return x;
45         } else
46                 return x;
47 }
48
49 }  // namespace cln