// cl_SF_to_float(). // General includes. #include "base/cl_sysdep.h" // Specification. #include "cln/sfloat.h" // Implementation. #include "float/sfloat/cl_SF.h" #include "float/ffloat/cl_FF.h" namespace cln { float float_approx (const cl_SF& x) { // x entpacken: var cl_signean sign; var sintL exp; var uint32 mant; SF_decode(x, { return 0.0; }, sign=,exp=,mant=); // Mantisse um 23-16=7 Bits nach links schieben: union { ffloat eksplicit; float machine_float; } u; if (((sintL)(SF_exp_high-SF_exp_mid) > (sintL)(FF_exp_high-FF_exp_mid)) && (exp > (sintL)(FF_exp_high-FF_exp_mid))) { u.eksplicit = make_FF_word(sign,bit(FF_exp_len)-1,0); } // Infinity else if (((sintL)(SF_exp_low-SF_exp_mid) < (sintL)(FF_exp_low-FF_exp_mid)) && (exp < (sintL)(FF_exp_low-FF_exp_mid))) { u.eksplicit = make_FF_word(sign,0,0); } // 0.0 else { u.eksplicit = make_FF_word(sign,exp+FF_exp_mid,mant<<(FF_mant_len-SF_mant_len)); } return u.machine_float; } } // namespace cln