// cl_atan_recip(). // General includes. #include "cl_sysdep.h" // Specification. #include "cl_F_tran.h" // Implementation. #include "cln/integer.h" #include "cln/lfloat.h" #include "cl_LF.h" #include "cl_LF_tran.h" #include "cl_alloca.h" #undef floor #include #define floor cln_floor namespace cln { // Method: // See examples/atan_recip.cc for a comparison of the algorithms. // Here we take algorithm 2d. It's the fastest throughout the range. const cl_LF cl_atan_recip (cl_I m, uintC len) { var uintC actuallen = len + 1; var cl_I m2 = m*m+1; var uintL N = (uintL)(0.69314718*intDsize*actuallen/::log(double_approx(m2))) + 1; CL_ALLOCA_STACK; var cl_I* pv = (cl_I*) cl_alloca(N*sizeof(cl_I)); var cl_I* qv = (cl_I*) cl_alloca(N*sizeof(cl_I)); var uintL n; new (&pv[0]) cl_I (m); new (&qv[0]) cl_I (m2); for (n = 1; n < N; n++) { new (&pv[n]) cl_I (2*n); new (&qv[n]) cl_I ((2*n+1)*m2); } var cl_pq_series series; series.pv = pv; series.qv = qv; series.qsv = NULL; var cl_LF result = eval_rational_series(N,series,actuallen); for (n = 0; n < N; n++) { pv[n].~cl_I(); qv[n].~cl_I(); } return shorten(result,len); } // Bit complexity (N = len): O(log(N)^2*M(N)). } // namespace cln