// cl_cossin_ratseries(). // General includes. #include "cl_sysdep.h" // Specification. #include "cl_F_tran.h" // Implementation. #include "cln/lfloat.h" #include "cl_LF.h" #include "cln/integer.h" namespace cln { inline const cl_LF_cos_sin_t operator* (const cl_LF_cos_sin_t& a, const cl_LF_cos_sin_t& b) { return cl_LF_cos_sin_t(a.cos*b.cos-a.sin*b.sin,a.sin*b.cos+a.cos*b.sin); } const cl_LF_cos_sin_t cl_cossin_ratseries (const cl_LF& x) { // Similar to expx_ratseries. var uintC len = TheLfloat(x)->len; var cl_idecoded_float x_ = integer_decode_float(x); // x = (-1)^sign * 2^exponent * mantissa var uintL lq = cl_I_to_UL(- x_.exponent); var const cl_I& p = x_.mantissa; // Compute sin(p/2^lq) and cos(p/2^lq) by splitting into pieces. var cl_boolean first_factor = cl_true; var cl_LF_cos_sin_t product; var uintL b1; var uintL b2; for (b1 = 0, b2 = 1; b1 < lq; b1 = b2, b2 = 2*b2) { // Piece containing bits b1+1..b2 after "decimal point" // in the binary representation of (p/2^lq). var uintL lqk = (lq >= b2 ? b2 : lq); var cl_I pk = ldb(p,cl_byte(lqk-b1,lq-lqk)); // Compute sin(pk/2^lqk) and cos(pk/2^lqk). if (!zerop(pk)) { if (minusp(x_.sign)) { pk = -pk; } var cl_LF_cos_sin_t factor = cl_cossin_aux(pk,lqk,len); if (first_factor) { product = factor; first_factor = cl_false; } else product = product * factor; } } if (first_factor) return cl_LF_cos_sin_t(cl_I_to_LF(1,len),cl_I_to_LF(0,len)); else return product; } // Bit complexity (N = length(x)): O(log(N)^2*M(N)). } // namespace cln