// Ergebnis: 0 falls x=y, +1 falls x>y, -1 falls x<y.
extern cl_signean compare (const cl_DF& x, const cl_DF& y);
-// equal_hashcode(x) liefert einen equal-invarianten Hashcode für x.
+// equal_hashcode(x) liefert einen equal-invarianten Hashcode für x.
extern uint32 equal_hashcode (const cl_DF& x);
inline bool operator== (const cl_DF& x, const cl_DF& y)
{ return compare(x,y)>0; }
// minusp(x) == (< x 0)
-extern cl_boolean minusp (const cl_DF& x);
+extern bool minusp (const cl_DF& x);
// zerop(x) stellt fest, ob ein Double-Float x = 0.0 ist.
-extern cl_boolean zerop (const cl_DF& x);
+extern bool zerop (const cl_DF& x);
// plusp(x) == (> x 0)
-extern cl_boolean plusp (const cl_DF& x);
+extern bool plusp (const cl_DF& x);
// Liefert zu zwei Double-Float x und y : (+ x y), ein DF.
extern const cl_DF operator+ (const cl_DF& x, const cl_DF& y);
extern double double_approx (const cl_DF& x);
-#ifdef WANT_OBFUSCATING_OPERATORS
// This could be optimized to use in-place operations.
inline cl_DF& operator+= (cl_DF& x, const cl_DF& y) { return x = x + y; }
inline cl_DF& operator+= (cl_DF& x, const double y) { return x = x + y; }
inline cl_DF& operator*= (cl_DF& x, const double y) { return x = x * y; }
inline cl_DF& operator/= (cl_DF& x, const cl_DF& y) { return x = x / y; }
inline cl_DF& operator/= (cl_DF& x, const double y) { return x = x / y; }
-#endif
/* */