#include "cln/object.h"
#include "cln/io.h"
-#include "cln/abort.h"
-#include <string.h>
+#include "cln/exception.h"
+#include <cstring>
namespace cln {
+struct cl_string;
+
// General, reference counted and garbage collected strings.
struct cl_heap_string : public cl_heap {
private:
unsigned long length; // length (in characters)
char data[1]; // the characters, plus a '\0' at the end
// Standard allocation disabled.
- void* operator new (size_t size) { (void)size; cl_abort(); return (void*)1; }
+ void* operator new (size_t size) { (void)size; throw runtime_exception(); }
// Standard deallocation disabled.
- void operator delete (void* ptr) { (void)ptr; cl_abort(); }
+ void operator delete (void* ptr) { (void)ptr; throw runtime_exception(); }
// No default constructor.
cl_heap_string ();
private:
// Return a specific character.
char operator[] (unsigned long i) const
{
- if (!(i < length())) cl_abort(); // Range check.
+ if (!(i < length())) throw runtime_exception(); // Range check.
return ((cl_heap_string*)pointer)->data[i];
}
// New ANSI C++ compilers also want the following.
// Debugging support.
#ifdef CL_DEBUG
extern int cl_string_debug_module;
-static void* const cl_string_debug_dummy[] = { &cl_string_debug_dummy,
- &cl_string_debug_module
-};
+CL_FORCE_LINK(cl_string_debug_dummy, cl_string_debug_module)
#endif
} // namespace cln