// if it is not NULL.
value_type* get (const key1_type& key)
{
- var long index = _slots[hashcode(key) % _modulus] - 1;
+ var long index = this->_slots[hashcode(key) % this->_modulus] - 1;
while (index >= 0) {
- if (!(index < _size))
+ if (!(index < this->_size))
cl_abort();
- if (equal(key,_entries[index].entry.key))
- return &_entries[index].entry.val;
- index = _entries[index].next - 1;
+ if (equal(key,this->_entries[index].entry.key))
+ return &this->_entries[index].entry.val;
+ index = this->_entries[index].next - 1;
}
return NULL;
}
var unsigned long hcode = hashcode(key);
// Search whether it is already there.
{
- var long index = _slots[hcode % _modulus] - 1;
+ var long index = this->_slots[hcode % this->_modulus] - 1;
while (index >= 0) {
- if (!(index < _size))
+ if (!(index < this->_size))
cl_abort();
- if (equal(key,_entries[index].entry.key)) {
- _entries[index].entry.val = val;
+ if (equal(key,this->_entries[index].entry.key)) {
+ this->_entries[index].entry.val = val;
return;
}
- index = _entries[index].next - 1;
+ index = this->_entries[index].next - 1;
}
}
// Put it into the table.
prepare_store();
- var long hindex = hcode % _modulus; // _modulus may have changed!
+ var long hindex = hcode % this->_modulus; // _modulus may have changed!
var long index = get_free_index();
- new (&_entries[index].entry) cl_htentry1<key1_type,value_type> (key,val);
- _entries[index].next = _slots[hindex];
- _slots[hindex] = 1+index;
- _count++;
+ new (&this->_entries[index].entry) cl_htentry1<key1_type,value_type> (key,val);
+ this->_entries[index].next = this->_slots[hindex];
+ this->_slots[hindex] = 1+index;
+ this->_count++;
}
// Remove (htrem alias remhash).
void remove (const key1_type& key)
{
- var long* _index = &_slots[hashcode(key) % _modulus];
+ var long* _index = &this->_slots[hashcode(key) % this->_modulus];
while (*_index > 0) {
var long index = *_index - 1;
- if (!(index < _size))
+ if (!(index < this->_size))
cl_abort();
- if (equal(key,_entries[index].entry.key)) {
+ if (equal(key,this->_entries[index].entry.key)) {
// Remove _entries[index].entry
- *_index = _entries[index].next;
- _entries[index].~htxentry();
+ *_index = this->_entries[index].next;
+ this->_entries[index].~htxentry();
// The entry is now free.
put_free_index(index);
// That's it.
- _count--;
+ this->_count--;
return;
}
- _index = &_entries[index].next;
+ _index = &this->_entries[index].next;
}
}
// Iterate through the table.
void prepare_store ()
{
#if !(defined(__sparc__) && !defined(__GNUC__))
- if (_freelist < -1)
+ if (this->_freelist < -1)
return;
// Can we make room?
- if (_garcol_fun(this))
- if (_freelist < -1)
+ if (this->_garcol_fun(this))
+ if (this->_freelist < -1)
return;
// No! Have to grow the hash table.
grow();
#else
// workaround Sun C++ 4.1 inline function compiler bug
- if (_freelist >= -1) {
- if (!_garcol_fun(this) || (_freelist >= -1))
+ if (this->_freelist >= -1) {
+ if (!this->_garcol_fun(this) || (this->_freelist >= -1))
grow();
}
#endif
}
void grow ()
{
- var long new_size = _size + (_size >> 1) + 1; // _size*1.5
+ var long new_size = this->_size + (this->_size >> 1) + 1; // _size*1.5
var long new_modulus = compute_modulus(new_size);
var void* new_total_vector = malloc_hook(new_modulus*sizeof(long) + new_size*sizeof(htxentry));
var long* new_slots = (long*) ((char*)new_total_vector + 0);
new_entries[i].next = free_list_head;
free_list_head = -2-i;
}
- var htxentry* old_entries = _entries;
- for (var long old_index = 0; old_index < _size; old_index++)
+ var htxentry* old_entries = this->_entries;
+ for (var long old_index = 0; old_index < this->_size; old_index++)
if (old_entries[old_index].next >= 0) {
var key1_type& key = old_entries[old_index].entry.key;
var value_type& val = old_entries[old_index].entry.val;
new_slots[hindex] = 1+index;
old_entries[old_index].~htxentry();
}
- free_hook(_total_vector);
- _modulus = new_modulus;
- _size = new_size;
- _freelist = free_list_head;
- _slots = new_slots;
- _entries = new_entries;
- _total_vector = new_total_vector;
+ free_hook(this->_total_vector);
+ this->_modulus = new_modulus;
+ this->_size = new_size;
+ this->_freelist = free_list_head;
+ this->_slots = new_slots;
+ this->_entries = new_entries;
+ this->_total_vector = new_total_vector;
}
};