#include "cln/ffloat.h"
#include "cl_FF.h"
-#undef MAYBE_INLINE
-#define MAYBE_INLINE inline
+/* For inline version of minusp */
+#include "cl_inline.h"
#include "cl_FF_minusp.cc"
namespace cln {
var uintL uexp = FF_uexp(cl_ffloat_value(a));
if (uexp == 0)
// a=0.0 -> liefere (abs b) :
- return (minusp(b) ? -b : b);
+ return (minusp_inline(b) ? -b : b);
a_exp = (sintL)(uexp - FF_exp_mid);
}
{
var uintL uexp = FF_uexp(cl_ffloat_value(b));
if (uexp == 0)
// b=0.0 -> liefere (abs a) :
- return (minusp(a) ? -a : a);
+ return (minusp_inline(a) ? -a : a);
b_exp = (sintL)(uexp - FF_exp_mid);
}
// Nun a_exp = float_exponent(a), b_exp = float_exponent(b).