}
// Quotient MSDptr/len/.. ist nun normalisiert: höchstes Bit =1.
// exponent := exponent(x) - intDsize*y_len + shiftcount
- var uintL uexp = TheLfloat(x)->expo;
- var uintL dexp = intDsize*y_len - shiftcount; // >= 0 !
+ var uintE uexp = TheLfloat(x)->expo;
+ var uintE dexp = intDsize*y_len - shiftcount; // >= 0 !
if ((uexp < dexp) || ((uexp = uexp - dexp) < LF_exp_low)) {
if (underflow_allowed())
{ cl_error_floating_point_underflow(); }