// random_I().
// General includes.
-#include "cl_sysdep.h"
+#include "base/cl_sysdep.h"
// Specification.
#include "cln/integer.h"
// Implementation.
-#include "cl_random_impl.h"
-#include "cl_I.h"
-#include "cl_DS.h"
+#include "base/random/cl_random_impl.h"
+#include "integer/cl_I.h"
+#include "base/digitseq/cl_DS.h"
namespace cln {
var const uintD* n_MSDptr;
var uintC n_len;
var const uintD* n_LSDptr;
- I_to_NDS_nocopy(n, n_MSDptr=,n_len=,n_LSDptr=,cl_false,); // Digit sequence >0 zu n
+ I_to_NDS_nocopy(n, n_MSDptr=,n_len=,n_LSDptr=,false,); // Digit sequence >0 zu n
var uintD* MSDptr;
var uintC len = n_len + ceiling(16,intDsize); // 16 Bits mehr
// neue UDS mit len Zufallsdigits bilden: